using System; namespace XMainClient { internal enum XBuffEffectPrioriy { BEP_START, BEP_Default = 0, BEP_SpecialState_Trapped, BEP_TriggerByHit, BEP_TargetLifeAddAttack, BEP_ReduceDamage, BEP_SpecialState_Immortal, BEP_SpecialState_Shield, BEP_SpecialState_CantDie, BEP_TriggerByBeHit, BEP_DamageReflection, BEP_TriggerByHit_Death, BEP_Kill, BEP_END } }