using System; namespace XMainClient { internal struct BuffDesc { public int BuffID; public int BuffLevel; public ulong CasterID; public float DelayTime; public float EffectTime; public uint SkillID; public static float DEFAULT_TIME = -1f; public void Reset() { this.BuffID = 0; this.BuffLevel = 0; this.CasterID = 0UL; this.DelayTime = 0f; this.EffectTime = BuffDesc.DEFAULT_TIME; this.SkillID = 0u; } } }