using System; using UILib; using XMainClient.UI.UICommon; namespace XMainClient { internal class CalculatorBehaviour : DlgBehaviourBase { public IXUISprite m_sprMax; public IXUISprite m_sprOK; public IXUISprite m_sprDel; public IXUISprite m_sprBg; public IXUISprite[] m_sprCounter = new IXUISprite[10]; private void Awake() { this.m_sprMax = (base.transform.Find("Bg/p/max").GetComponent("XUISprite") as IXUISprite); this.m_sprOK = (base.transform.Find("Bg/p/ok").GetComponent("XUISprite") as IXUISprite); this.m_sprDel = (base.transform.Find("Bg/p/del").GetComponent("XUISprite") as IXUISprite); this.m_sprBg = (base.transform.Find("Bg").GetComponent("XUISprite") as IXUISprite); for (int i = 0; i < this.m_sprCounter.Length; i++) { this.m_sprCounter[i] = (base.transform.Find("Bg/p/" + i).GetComponent("XUISprite") as IXUISprite); } } } }