using System; namespace XMainClient { internal class XFallEventArgs : XActionArgs { public float HVelocity { get; set; } public float Gravity { get; set; } public XFallEventArgs() { this._eDefine = XEventDefine.XEvent_Fall; } public override void Recycle() { this.HVelocity = 0f; this.Gravity = 0f; base.Recycle(); XEventPool.Recycle(this); } } }