using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; namespace XMainClient { public class CreateChatGroupBehaviour : DlgBehaviourBase { public IXUILabel m_Label = null; public IXUIButton m_OKButton = null; public IXUISprite m_sprClose = null; private void Awake() { Transform transform = base.transform.Find("Bg/p/T"); this.m_Label = (transform.GetComponent("XUILabel") as IXUILabel); Transform transform2 = base.transform.Find("Bg/ok"); this.m_OKButton = (transform2.GetComponent("XUIButton") as IXUIButton); Transform transform3 = base.transform.Find("Bg/Close"); this.m_sprClose = (transform3.GetComponent("XUISprite") as IXUISprite); } } }