using System; using KKSG; using XUtliPoolLib; namespace XMainClient { internal class DragonCrusageGateData { public uint SceneID; public DragonExpList.RowData expData; public SceneTable.RowData sceneData; public DEProgress deProgress; public int allcount = 0; public int leftcount = 0; public uint SealLevel = 0u; public uint Chapter = 0u; } }