using System; using XUtliPoolLib; namespace XMainClient { internal class EntityMask { public static uint Moba_Home = 4u; public static uint Moba_Tower = 8u; public static uint Role = 1u; public static uint Fade = 2147483648u; public static uint CreateTag(XEntityStatistics.RowData data) { uint num = 0u; bool flag = data != null && data.Tag != null; if (flag) { for (int i = 0; i < data.Tag.Length; i++) { num |= 1u << (int)data.Tag[i]; } } return num; } } }