using System; using XUtliPoolLib; namespace XMainClient { internal class EquipAttrRange { public float Min { get { return this.m_min; } } public float Max { get { return this.m_max; } } public float D_value { get { return this.m_max - this.m_min; } } public uint Prob { get { return this.m_prob; } } private float m_min = 0f; private float m_max = 0f; private uint m_prob = 0u; public EquipAttrRange(SeqRef seq) { this.m_min = seq[0]; this.m_max = seq[1]; } } }