using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; namespace XMainClient { internal class FitstpassRankBehaviour : DlgBehaviourBase { public IXUIButton m_closeBtn; public IXUIWrapContent m_wrapContent; public IXUILabel m_tittleLab; public GameObject m_needHideTittleGo; public GameObject m_tipsGo; private void Awake() { this.m_needHideTittleGo = base.transform.Find("Top/T4").gameObject; this.m_tittleLab = (base.transform.Find("Tittle").GetComponent("XUILabel") as IXUILabel); this.m_tittleLab.SetText(string.Empty); this.m_closeBtn = (base.transform.Find("Close").GetComponent("XUIButton") as IXUIButton); Transform transform = base.transform.Find("Panel"); this.m_wrapContent = (transform.Find("FourNameList").GetComponent("XUIWrapContent") as IXUIWrapContent); this.m_tipsGo = base.transform.Find("Tips").gameObject; } } }