using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; namespace XMainClient { internal class GiftClaimBehaviour : DlgBehaviourBase { public Transform m_transRcv; public IXUILabel m_lblName; public IXUIButton m_btnOpen; public Transform m_transOpen; public IXUILabel m_lblTitle; public IXUILabel m_lblDetail; public IXUIButton m_btnThanks; public GameObject m_objTpl; private void Awake() { this.m_transRcv = base.transform.Find("recv"); this.m_lblName = (base.transform.Find("recv/name").GetComponent("XUILabel") as IXUILabel); this.m_btnOpen = (base.transform.Find("recv/ok").GetComponent("XUIButton") as IXUIButton); this.m_transOpen = base.transform.Find("open"); this.m_lblTitle = (base.transform.Find("open/name").GetComponent("XUILabel") as IXUILabel); this.m_lblDetail = (base.transform.Find("open/desc").GetComponent("XUILabel") as IXUILabel); this.m_btnThanks = (base.transform.Find("open/OK").GetComponent("XUIButton") as IXUIButton); this.m_objTpl = base.transform.Find("open/items/tmp").gameObject; } } }