using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; using XUtliPoolLib; namespace XMainClient { internal class XGuildBoonBehaviour : DlgBehaviourBase { public IXUIButton m_Close; public XUIPool m_BoonPool = new XUIPool(XSingleton.singleton.m_uiTool); public IXUIScrollView m_ScrollView; private void Awake() { Transform transform = base.transform.Find("Bg/Panel/BoonTpl"); this.m_BoonPool.SetupPool(transform.parent.gameObject, transform.gameObject, 3u, false); this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton); this.m_ScrollView = (base.transform.Find("Bg/Panel").GetComponent("XUIScrollView") as IXUIScrollView); } } }