using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; namespace XMainClient { internal class XGuildRedPacketBehaviour : DlgBehaviourBase { public Transform m_root; public IXUIButton m_Close; public IXUIButton m_Help; public IXUIScrollView m_ScrollView; public IXUIWrapContent m_WrapContent; public GameObject m_Empty; private void Awake() { this.m_root = base.transform.Find("Bg"); this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton); this.m_Help = (base.transform.Find("Bg/Help").GetComponent("XUIButton") as IXUIButton); this.m_ScrollView = (base.transform.Find("Bg/Panel").GetComponent("XUIScrollView") as IXUIScrollView); this.m_WrapContent = (base.transform.Find("Bg/Panel/WrapContent").GetComponent("XUIWrapContent") as IXUIWrapContent); this.m_Empty = base.transform.Find("Bg/Empty").gameObject; } } }