using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; namespace XMainClient { internal class XGuildRelaxGameBehaviour : DlgBehaviourBase { public IXUIButton m_Close; public GameObject m_GameTemp; public IXUIScrollView m_GameScrollView; private void Awake() { this.m_GameTemp = base.transform.Find("Bg/GameList/GameTpl").gameObject; this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton); this.m_GameScrollView = (base.transform.Find("Bg/GameList").GetComponent("XUIScrollView") as IXUIScrollView); this.m_GameTemp.gameObject.SetActive(false); } } }