using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; namespace XMainClient { internal class XGuildTaskRefreshResultDlgBehavior : DlgBehaviourBase { public IXUISprite beforeSprite; public IXUISprite afterSprite; public IXUIButton blockBtn; public Transform m_FxDepth; public Transform m_FxDepth2; public IXUILabel resultLabel; public IXUIPlayTweenGroup TweenGroup; private void Awake() { this.beforeSprite = (base.transform.Find("P2/TaskLevelBefore").GetComponent("XUISprite") as IXUISprite); this.afterSprite = (base.transform.Find("P2/TaskLevelAfter").GetComponent("XUISprite") as IXUISprite); this.blockBtn = (base.transform.Find("Block").GetComponent("XUIButton") as IXUIButton); this.resultLabel = (base.transform.Find("P2/ResultText").GetComponent("XUILabel") as IXUILabel); this.m_FxDepth = base.transform.Find("Fx/FxDepth"); this.m_FxDepth2 = base.transform.Find("Fx/FxDepth2"); this.TweenGroup = (base.transform.Find("P2").GetComponent("XUIPlayTweenGroup") as IXUIPlayTweenGroup); } } }