using System; using KKSG; using XMainClient.UI; using XUtliPoolLib; namespace XMainClient { internal class GuildArenaDuelCombatInfo { public ulong GuildID; public bool IsDo; public uint GuildScore; public string GuildName; public uint GuildIcon; public uint CombatTime; public bool Winner; public bool isShow = false; public IntegralState Step = IntegralState.integralready; public GVGDuelStatu gs = GVGDuelStatu.IDLE; public GuildArenaDuelCombatStatu Statu = GuildArenaDuelCombatStatu.Next; public uint AddScore = 0u; public string GetPortraitName() { return XGuildDocument.GetPortraitName((int)this.GuildIcon); } public bool Pass() { return this.GuildID > 0UL; } public void Convert(CrossGvgRoomState room) { switch (room) { case CrossGvgRoomState.CGRS_Idle: this.gs = GVGDuelStatu.IDLE; break; case CrossGvgRoomState.CGRS_Fighting: this.gs = GVGDuelStatu.FIGHTING; break; case CrossGvgRoomState.CGRS_Finish: this.gs = GVGDuelStatu.FINISH; break; default: this.gs = GVGDuelStatu.IDLE; break; } } public string GetGuildName() { bool flag = this.GuildID > 0UL; string result; if (flag) { result = this.GuildName; } else { result = XStringDefineProxy.GetString("GUILD_ARENA_UNCOMBAT"); } return result; } public string ToTimeString() { return XSingleton.singleton.TimeFormatSince1970((int)this.CombatTime, XStringDefineProxy.GetString("TIME_FORMAT_YYMMDD"), true); } } }