using System; using KKSG; using XMainClient.UI; using XUtliPoolLib; namespace XMainClient { internal class GuildInheritInfo { public ulong uid; public string name; public uint level; public uint time; public uint sceneId; public void Set(InheritData info) { this.uid = info.roleId; this.name = info.name; this.time = info.time; this.level = info.lvl; this.sceneId = 4u; } public string GetLevelString() { return string.Format("Lv.{0}", this.level); } public string GetTimeString() { return XSingleton.singleton.TimeAgoFormatString((int)this.time); } public string GetSceneName() { SceneTable.RowData sceneData = XSingleton.singleton.GetSceneData(this.sceneId); return (sceneData == null) ? string.Empty : sceneData.Comment; } } }