using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; using XUtliPoolLib; namespace XMainClient { internal class GuildMineEntranceBehaviour : DlgBehaviourBase { public IXUIButton m_Close; public IXUIButton m_Help; public IXUIButton m_Join; public IXUILabel m_GameRule; public IXUILabel m_ActivityTime; public XUIPool m_RewardPool = new XUIPool(XSingleton.singleton.m_uiTool); private void Awake() { this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton); this.m_Help = (base.transform.Find("Bg/Help").GetComponent("XUIButton") as IXUIButton); this.m_Join = (base.transform.Find("Bg/Join").GetComponent("XUIButton") as IXUIButton); this.m_GameRule = (base.transform.Find("Bg/GameRule").GetComponent("XUILabel") as IXUILabel); this.m_ActivityTime = (base.transform.Find("Bg/Time").GetComponent("XUILabel") as IXUILabel); Transform transform = base.transform.Find("Bg/ExReward/ListPanel/ItemTpl"); this.m_RewardPool.SetupPool(null, transform.gameObject, 5u, false); } } }