using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; using XUtliPoolLib; namespace XMainClient { internal class GuildMineRewardBehaviour : DlgBehaviourBase { public IXUIButton m_Close; public IXUIButton m_Help; public Transform m_Bg; public IXUIButton m_Rank; public IXUILabel m_Win; public XUIPool m_GuildPool = new XUIPool(XSingleton.singleton.m_uiTool); private void Awake() { this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton); this.m_Help = (base.transform.Find("Bg/Help").GetComponent("XUIButton") as IXUIButton); this.m_Bg = base.transform.Find("Bg"); this.m_Rank = (base.transform.Find("Bg/BtnRank").GetComponent("XUIButton") as IXUIButton); this.m_Win = (base.transform.Find("Bg/GuildWin/Info").GetComponent("XUILabel") as IXUILabel); Transform transform = base.transform.Find("Bg/Guild/GuildTpl"); this.m_GuildPool.SetupPool(null, transform.gameObject, 3u, false); } } }