using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; namespace XMainClient { internal class HeroBattleRankBehavior : DlgBehaviourBase { public IXUIWrapContent m_RankWrapContent; public IXUIScrollView m_RankScrollView; public Transform m_MyRankTs; public GameObject m_OutOfRank; public IXUIButton m_CloseBtn; private void Awake() { this.m_OutOfRank = base.transform.Find("Bg/MyRankFrame/QualifyList/OutOfRange").gameObject; this.m_MyRankTs = base.transform.Find("Bg/MyRankFrame/QualifyList/Tpl"); this.m_RankWrapContent = (base.transform.Find("Bg/Panel/QualifyList").GetComponent("XUIWrapContent") as IXUIWrapContent); this.m_RankScrollView = (base.transform.Find("Bg/Panel").GetComponent("XUIScrollView") as IXUIScrollView); this.m_CloseBtn = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton); } } }