using System; using UILib; using XMainClient.UI.UICommon; namespace XMainClient { internal class InGameADBehaviour : DlgBehaviourBase { public IXUIButton m_Close; public IXUITexture m_Tex; public IXUISprite m_BtnGo; private void Awake() { this.m_Close = (base.transform.Find("Close").GetComponent("XUIButton") as IXUIButton); this.m_Tex = (base.transform.Find("Tex").GetComponent("XUITexture") as IXUITexture); this.m_BtnGo = (base.transform.Find("BtnGo").GetComponent("XUISprite") as IXUISprite); } } }