using System; using ProtoBuf; namespace KKSG { [ProtoContract(Name = "AbyssFlameStage")] public enum AbyssFlameStage { [ProtoEnum(Name = "ABYSS_NONE_FLAME", Value = 1)] ABYSS_NONE_FLAME = 1, [ProtoEnum(Name = "ABYSS_ON_FLAME", Value = 2)] ABYSS_ON_FLAME, [ProtoEnum(Name = "ABYSS_WIN_FLAME", Value = 3)] ABYSS_WIN_FLAME } }