using System; using System.Collections.Generic; using System.ComponentModel; using System.Xml.Serialization; using ProtoBuf; namespace KKSG { [ProtoContract(Name = "ArgentaActivityRes")] [Serializable] public class ArgentaActivityRes : IExtensible { [ProtoMember(1, IsRequired = false, Name = "errorcode", DataFormat = DataFormat.TwosComplement)] public ErrorCode errorcode { get { return this._errorcode ?? ErrorCode.ERR_SUCCESS; } set { this._errorcode = new ErrorCode?(value); } } [XmlIgnore] [Browsable(false)] public bool errorcodeSpecified { get { return this._errorcode != null; } set { bool flag = value == (this._errorcode == null); if (flag) { this._errorcode = (value ? new ErrorCode?(this.errorcode) : null); } } } [ProtoMember(2, IsRequired = false, Name = "leftTime", DataFormat = DataFormat.TwosComplement)] public uint leftTime { get { return this._leftTime ?? 0u; } set { this._leftTime = new uint?(value); } } [XmlIgnore] [Browsable(false)] public bool leftTimeSpecified { get { return this._leftTime != null; } set { bool flag = value == (this._leftTime == null); if (flag) { this._leftTime = (value ? new uint?(this.leftTime) : null); } } } [ProtoMember(3, IsRequired = false, Name = "level", DataFormat = DataFormat.TwosComplement)] public uint level { get { return this._level ?? 0u; } set { this._level = new uint?(value); } } [XmlIgnore] [Browsable(false)] public bool levelSpecified { get { return this._level != null; } set { bool flag = value == (this._level == null); if (flag) { this._level = (value ? new uint?(this.level) : null); } } } [ProtoMember(4, Name = "getRewardIDs", DataFormat = DataFormat.TwosComplement)] public List getRewardIDs { get { return this._getRewardIDs; } } private ErrorCode? _errorcode; private uint? _leftTime; private uint? _level; private readonly List _getRewardIDs = new List(); private IExtension extensionObject; private bool ShouldSerializeerrorcode() { return this.errorcodeSpecified; } private void Reseterrorcode() { this.errorcodeSpecified = false; } private bool ShouldSerializeleftTime() { return this.leftTimeSpecified; } private void ResetleftTime() { this.leftTimeSpecified = false; } private bool ShouldSerializelevel() { return this.levelSpecified; } private void Resetlevel() { this.levelSpecified = false; } IExtension IExtensible.GetExtensionObject(bool createIfMissing) { return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing); } } }