using System; using System.Collections.Generic; using System.ComponentModel; using System.Xml.Serialization; using ProtoBuf; namespace KKSG { [ProtoContract(Name = "BMRoleSceneSync")] [Serializable] public class BMRoleSceneSync : IExtensible { [ProtoMember(1, IsRequired = false, Name = "games", DataFormat = DataFormat.TwosComplement)] public uint games { get { return this._games ?? 0u; } set { this._games = new uint?(value); } } [XmlIgnore] [Browsable(false)] public bool gamesSpecified { get { return this._games != null; } set { bool flag = value == (this._games == null); if (flag) { this._games = (value ? new uint?(this.games) : null); } } } [ProtoMember(2, Name = "roles", DataFormat = DataFormat.Default)] public List roles { get { return this._roles; } } private uint? _games; private readonly List _roles = new List(); private IExtension extensionObject; private bool ShouldSerializegames() { return this.gamesSpecified; } private void Resetgames() { this.gamesSpecified = false; } IExtension IExtensible.GetExtensionObject(bool createIfMissing) { return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing); } } }