using System; using System.ComponentModel; using System.Xml.Serialization; using ProtoBuf; namespace KKSG { [ProtoContract(Name = "BattleFieldReadyInfo")] [Serializable] public class BattleFieldReadyInfo : IExtensible { [ProtoMember(1, IsRequired = false, Name = "round", DataFormat = DataFormat.TwosComplement)] public uint round { get { return this._round ?? 0u; } set { this._round = new uint?(value); } } [XmlIgnore] [Browsable(false)] public bool roundSpecified { get { return this._round != null; } set { bool flag = value == (this._round == null); if (flag) { this._round = (value ? new uint?(this.round) : null); } } } [ProtoMember(2, IsRequired = false, Name = "time", DataFormat = DataFormat.TwosComplement)] public uint time { get { return this._time ?? 0u; } set { this._time = new uint?(value); } } [XmlIgnore] [Browsable(false)] public bool timeSpecified { get { return this._time != null; } set { bool flag = value == (this._time == null); if (flag) { this._time = (value ? new uint?(this.time) : null); } } } [ProtoMember(3, IsRequired = false, Name = "failed", DataFormat = DataFormat.Default)] public bool failed { get { return this._failed ?? false; } set { this._failed = new bool?(value); } } [XmlIgnore] [Browsable(false)] public bool failedSpecified { get { return this._failed != null; } set { bool flag = value == (this._failed == null); if (flag) { this._failed = (value ? new bool?(this.failed) : null); } } } [ProtoMember(4, IsRequired = false, Name = "end", DataFormat = DataFormat.Default)] public bool end { get { return this._end ?? false; } set { this._end = new bool?(value); } } [XmlIgnore] [Browsable(false)] public bool endSpecified { get { return this._end != null; } set { bool flag = value == (this._end == null); if (flag) { this._end = (value ? new bool?(this.end) : null); } } } private uint? _round; private uint? _time; private bool? _failed; private bool? _end; private IExtension extensionObject; private bool ShouldSerializeround() { return this.roundSpecified; } private void Resetround() { this.roundSpecified = false; } private bool ShouldSerializetime() { return this.timeSpecified; } private void Resettime() { this.timeSpecified = false; } private bool ShouldSerializefailed() { return this.failedSpecified; } private void Resetfailed() { this.failedSpecified = false; } private bool ShouldSerializeend() { return this.endSpecified; } private void Resetend() { this.endSpecified = false; } IExtension IExtensible.GetExtensionObject(bool createIfMissing) { return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing); } } }