using System; using System.Collections.Generic; using System.ComponentModel; using System.Xml.Serialization; using ProtoBuf; namespace KKSG { [ProtoContract(Name = "BattleWatcherNtf")] [Serializable] public class BattleWatcherNtf : IExtensible { [ProtoMember(1, Name = "data", DataFormat = DataFormat.Default)] public List data { get { return this._data; } } [ProtoMember(2, IsRequired = false, Name = "watchinfo", DataFormat = DataFormat.Default)] [DefaultValue(null)] public StageWatchInfo watchinfo { get { return this._watchinfo; } set { this._watchinfo = value; } } [ProtoMember(3, IsRequired = false, Name = "mvp", DataFormat = DataFormat.TwosComplement)] public ulong mvp { get { return this._mvp ?? 0UL; } set { this._mvp = new ulong?(value); } } [XmlIgnore] [Browsable(false)] public bool mvpSpecified { get { return this._mvp != null; } set { bool flag = value == (this._mvp == null); if (flag) { this._mvp = (value ? new ulong?(this.mvp) : null); } } } [ProtoMember(4, IsRequired = false, Name = "winuid", DataFormat = DataFormat.TwosComplement)] public ulong winuid { get { return this._winuid ?? 0UL; } set { this._winuid = new ulong?(value); } } [XmlIgnore] [Browsable(false)] public bool winuidSpecified { get { return this._winuid != null; } set { bool flag = value == (this._winuid == null); if (flag) { this._winuid = (value ? new ulong?(this.winuid) : null); } } } [ProtoMember(5, Name = "star", DataFormat = DataFormat.Default)] public List star { get { return this._star; } } [ProtoMember(6, IsRequired = false, Name = "scenetype", DataFormat = DataFormat.TwosComplement)] public uint scenetype { get { return this._scenetype ?? 0u; } set { this._scenetype = new uint?(value); } } [XmlIgnore] [Browsable(false)] public bool scenetypeSpecified { get { return this._scenetype != null; } set { bool flag = value == (this._scenetype == null); if (flag) { this._scenetype = (value ? new uint?(this.scenetype) : null); } } } private readonly List _data = new List(); private StageWatchInfo _watchinfo = null; private ulong? _mvp; private ulong? _winuid; private readonly List _star = new List(); private uint? _scenetype; private IExtension extensionObject; private bool ShouldSerializemvp() { return this.mvpSpecified; } private void Resetmvp() { this.mvpSpecified = false; } private bool ShouldSerializewinuid() { return this.winuidSpecified; } private void Resetwinuid() { this.winuidSpecified = false; } private bool ShouldSerializescenetype() { return this.scenetypeSpecified; } private void Resetscenetype() { this.scenetypeSpecified = false; } IExtension IExtensible.GetExtensionObject(bool createIfMissing) { return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing); } } }