using System; using System.Collections.Generic; using System.ComponentModel; using System.Xml.Serialization; using ProtoBuf; namespace KKSG { [ProtoContract(Name = "BuyGoldFatInfo")] [Serializable] public class BuyGoldFatInfo : IExtensible { [ProtoMember(1, IsRequired = false, Name = "day", DataFormat = DataFormat.TwosComplement)] public uint day { get { return this._day ?? 0u; } set { this._day = new uint?(value); } } [XmlIgnore] [Browsable(false)] public bool daySpecified { get { return this._day != null; } set { bool flag = value == (this._day == null); if (flag) { this._day = (value ? new uint?(this.day) : null); } } } [ProtoMember(2, IsRequired = false, Name = "BuyGoldCount", DataFormat = DataFormat.TwosComplement)] public int BuyGoldCount { get { return this._BuyGoldCount ?? 0; } set { this._BuyGoldCount = new int?(value); } } [XmlIgnore] [Browsable(false)] public bool BuyGoldCountSpecified { get { return this._BuyGoldCount != null; } set { bool flag = value == (this._BuyGoldCount == null); if (flag) { this._BuyGoldCount = (value ? new int?(this.BuyGoldCount) : null); } } } [ProtoMember(3, Name = "BuyFatigueCount", DataFormat = DataFormat.TwosComplement)] public List BuyFatigueCount { get { return this._BuyFatigueCount; } } [ProtoMember(4, IsRequired = false, Name = "BuyDragonCount", DataFormat = DataFormat.TwosComplement)] public int BuyDragonCount { get { return this._BuyDragonCount ?? 0; } set { this._BuyDragonCount = new int?(value); } } [XmlIgnore] [Browsable(false)] public bool BuyDragonCountSpecified { get { return this._BuyDragonCount != null; } set { bool flag = value == (this._BuyDragonCount == null); if (flag) { this._BuyDragonCount = (value ? new int?(this.BuyDragonCount) : null); } } } [ProtoMember(5, IsRequired = false, Name = "backflow", DataFormat = DataFormat.Default)] [DefaultValue(null)] public BackFlowBuy backflow { get { return this._backflow; } set { this._backflow = value; } } private uint? _day; private int? _BuyGoldCount; private readonly List _BuyFatigueCount = new List(); private int? _BuyDragonCount; private BackFlowBuy _backflow = null; private IExtension extensionObject; private bool ShouldSerializeday() { return this.daySpecified; } private void Resetday() { this.daySpecified = false; } private bool ShouldSerializeBuyGoldCount() { return this.BuyGoldCountSpecified; } private void ResetBuyGoldCount() { this.BuyGoldCountSpecified = false; } private bool ShouldSerializeBuyDragonCount() { return this.BuyDragonCountSpecified; } private void ResetBuyDragonCount() { this.BuyDragonCountSpecified = false; } IExtension IExtensible.GetExtensionObject(bool createIfMissing) { return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing); } } }