using System; using ProtoBuf; namespace KKSG { [ProtoContract(Name = "CardMatchState")] public enum CardMatchState { [ProtoEnum(Name = "CardMatch_StateBegin", Value = 0)] CardMatch_StateBegin, [ProtoEnum(Name = "CardMatch_StateWaiting", Value = 1)] CardMatch_StateWaiting, [ProtoEnum(Name = "CardMatch_StateRoundWaiting", Value = 2)] CardMatch_StateRoundWaiting, [ProtoEnum(Name = "CardMatch_StateRoundBegin", Value = 3)] CardMatch_StateRoundBegin, [ProtoEnum(Name = "CardMatch_StateRounding", Value = 4)] CardMatch_StateRounding, [ProtoEnum(Name = "CardMatch_StateRoundEnd", Value = 5)] CardMatch_StateRoundEnd, [ProtoEnum(Name = "CardMatch_StateEnd", Value = 6)] CardMatch_StateEnd, [ProtoEnum(Name = "CardMatch_StateDummy", Value = 7)] CardMatch_StateDummy } }