using System; using System.Collections.Generic; using System.ComponentModel; using System.Xml.Serialization; using ProtoBuf; namespace KKSG { [ProtoContract(Name = "CreateCrossBattleSceneArg")] [Serializable] public class CreateCrossBattleSceneArg : IExtensible { [ProtoMember(1, IsRequired = false, Name = "mapID", DataFormat = DataFormat.TwosComplement)] public uint mapID { get { return this._mapID ?? 0u; } set { this._mapID = new uint?(value); } } [XmlIgnore] [Browsable(false)] public bool mapIDSpecified { get { return this._mapID != null; } set { bool flag = value == (this._mapID == null); if (flag) { this._mapID = (value ? new uint?(this.mapID) : null); } } } [ProtoMember(2, Name = "createInfos", DataFormat = DataFormat.Default)] public List createInfos { get { return this._createInfos; } } [ProtoMember(3, IsRequired = false, Name = "smallInfo", DataFormat = DataFormat.Default)] [DefaultValue(null)] public InvFightBefESpara smallInfo { get { return this._smallInfo; } set { this._smallInfo = value; } } private uint? _mapID; private readonly List _createInfos = new List(); private InvFightBefESpara _smallInfo = null; private IExtension extensionObject; private bool ShouldSerializemapID() { return this.mapIDSpecified; } private void ResetmapID() { this.mapIDSpecified = false; } IExtension IExtensible.GetExtensionObject(bool createIfMissing) { return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing); } } }