using System; using System.Collections.Generic; using System.ComponentModel; using System.Xml.Serialization; using ProtoBuf; namespace KKSG { [ProtoContract(Name = "CustomBattleData")] [Serializable] public class CustomBattleData : IExtensible { [ProtoMember(1, IsRequired = false, Name = "uid", DataFormat = DataFormat.TwosComplement)] public ulong uid { get { return this._uid ?? 0UL; } set { this._uid = new ulong?(value); } } [XmlIgnore] [Browsable(false)] public bool uidSpecified { get { return this._uid != null; } set { bool flag = value == (this._uid == null); if (flag) { this._uid = (value ? new ulong?(this.uid) : null); } } } [ProtoMember(2, IsRequired = false, Name = "config", DataFormat = DataFormat.Default)] [DefaultValue(null)] public CustomBattleConfig config { get { return this._config; } set { this._config = value; } } [ProtoMember(3, Name = "rank", DataFormat = DataFormat.Default)] public List rank { get { return this._rank; } } private ulong? _uid; private CustomBattleConfig _config = null; private readonly List _rank = new List(); private IExtension extensionObject; private bool ShouldSerializeuid() { return this.uidSpecified; } private void Resetuid() { this.uidSpecified = false; } IExtension IExtensible.GetExtensionObject(bool createIfMissing) { return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing); } } }