using System; using System.Collections.Generic; using System.ComponentModel; using System.Xml.Serialization; using ProtoBuf; namespace KKSG { [ProtoContract(Name = "CustomBattleLoadingNtf")] [Serializable] public class CustomBattleLoadingNtf : IExtensible { [ProtoMember(1, Name = "roleinfos", DataFormat = DataFormat.Default)] public List roleinfos { get { return this._roleinfos; } } [ProtoMember(2, IsRequired = false, Name = "type", DataFormat = DataFormat.TwosComplement)] public CustomBattleType type { get { return this._type ?? CustomBattleType.CustomBattle_PK_Normal; } set { this._type = new CustomBattleType?(value); } } [XmlIgnore] [Browsable(false)] public bool typeSpecified { get { return this._type != null; } set { bool flag = value == (this._type == null); if (flag) { this._type = (value ? new CustomBattleType?(this.type) : null); } } } private readonly List _roleinfos = new List(); private CustomBattleType? _type; private IExtension extensionObject; private bool ShouldSerializetype() { return this.typeSpecified; } private void Resettype() { this.typeSpecified = false; } IExtension IExtensible.GetExtensionObject(bool createIfMissing) { return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing); } } }