using System; using ProtoBuf; namespace KKSG { [ProtoContract(Name = "CustomBattleOp")] public enum CustomBattleOp { [ProtoEnum(Name = "CustomBattle_Query", Value = 1)] CustomBattle_Query = 1, [ProtoEnum(Name = "CustomBattle_Create", Value = 2)] CustomBattle_Create, [ProtoEnum(Name = "CustomBattle_Join", Value = 3)] CustomBattle_Join, [ProtoEnum(Name = "CustomBattle_Match", Value = 4)] CustomBattle_Match, [ProtoEnum(Name = "CustomBattle_Reward", Value = 5)] CustomBattle_Reward, [ProtoEnum(Name = "CustomBattle_ClearCD", Value = 6)] CustomBattle_ClearCD, [ProtoEnum(Name = "CustomBattle_QueryRandom", Value = 7)] CustomBattle_QueryRandom, [ProtoEnum(Name = "CustomBattle_QueryOne", Value = 8)] CustomBattle_QueryOne, [ProtoEnum(Name = "CustomBattle_DoCreate", Value = 9)] CustomBattle_DoCreate, [ProtoEnum(Name = "CustomBattle_DoJoin", Value = 10)] CustomBattle_DoJoin, [ProtoEnum(Name = "CustomBattle_UnJoin", Value = 11)] CustomBattle_UnJoin, [ProtoEnum(Name = "CustomBattle_UnMatch", Value = 12)] CustomBattle_UnMatch, [ProtoEnum(Name = "CustomBattle_Modify", Value = 13)] CustomBattle_Modify, [ProtoEnum(Name = "CustomBattle_QuerySelf", Value = 14)] CustomBattle_QuerySelf, [ProtoEnum(Name = "CustomBattle_StartNow", Value = 15)] CustomBattle_StartNow, [ProtoEnum(Name = "CustomBattle_DoClearCD", Value = 16)] CustomBattle_DoClearCD, [ProtoEnum(Name = "CustomBattle_Drop", Value = 17)] CustomBattle_Drop, [ProtoEnum(Name = "CustomBattle_Search", Value = 18)] CustomBattle_Search } }