using System; using System.Collections.Generic; using System.ComponentModel; using System.Xml.Serialization; using ProtoBuf; namespace KKSG { [ProtoContract(Name = "CustomBattleRole")] [Serializable] public class CustomBattleRole : IExtensible { [ProtoMember(1, IsRequired = false, Name = "uid", DataFormat = DataFormat.TwosComplement)] public ulong uid { get { return this._uid ?? 0UL; } set { this._uid = new ulong?(value); } } [XmlIgnore] [Browsable(false)] public bool uidSpecified { get { return this._uid != null; } set { bool flag = value == (this._uid == null); if (flag) { this._uid = (value ? new ulong?(this.uid) : null); } } } [ProtoMember(2, IsRequired = false, Name = "configid", DataFormat = DataFormat.TwosComplement)] public uint configid { get { return this._configid ?? 0u; } set { this._configid = new uint?(value); } } [XmlIgnore] [Browsable(false)] public bool configidSpecified { get { return this._configid != null; } set { bool flag = value == (this._configid == null); if (flag) { this._configid = (value ? new uint?(this.configid) : null); } } } [ProtoMember(3, IsRequired = false, Name = "lose", DataFormat = DataFormat.TwosComplement)] public uint lose { get { return this._lose ?? 0u; } set { this._lose = new uint?(value); } } [XmlIgnore] [Browsable(false)] public bool loseSpecified { get { return this._lose != null; } set { bool flag = value == (this._lose == null); if (flag) { this._lose = (value ? new uint?(this.lose) : null); } } } [ProtoMember(4, IsRequired = false, Name = "win", DataFormat = DataFormat.TwosComplement)] public uint win { get { return this._win ?? 0u; } set { this._win = new uint?(value); } } [XmlIgnore] [Browsable(false)] public bool winSpecified { get { return this._win != null; } set { bool flag = value == (this._win == null); if (flag) { this._win = (value ? new uint?(this.win) : null); } } } [ProtoMember(5, IsRequired = false, Name = "point", DataFormat = DataFormat.TwosComplement)] public uint point { get { return this._point ?? 0u; } set { this._point = new uint?(value); } } [XmlIgnore] [Browsable(false)] public bool pointSpecified { get { return this._point != null; } set { bool flag = value == (this._point == null); if (flag) { this._point = (value ? new uint?(this.point) : null); } } } [ProtoMember(6, IsRequired = false, Name = "rank", DataFormat = DataFormat.TwosComplement)] public uint rank { get { return this._rank ?? 0u; } set { this._rank = new uint?(value); } } [XmlIgnore] [Browsable(false)] public bool rankSpecified { get { return this._rank != null; } set { bool flag = value == (this._rank == null); if (flag) { this._rank = (value ? new uint?(this.rank) : null); } } } [ProtoMember(7, IsRequired = false, Name = "state", DataFormat = DataFormat.TwosComplement)] public CustomBattleRoleState state { get { return this._state ?? CustomBattleRoleState.CustomBattle_RoleState_Ready; } set { this._state = new CustomBattleRoleState?(value); } } [XmlIgnore] [Browsable(false)] public bool stateSpecified { get { return this._state != null; } set { bool flag = value == (this._state == null); if (flag) { this._state = (value ? new CustomBattleRoleState?(this.state) : null); } } } [ProtoMember(8, IsRequired = false, Name = "rewardcd", DataFormat = DataFormat.TwosComplement)] public uint rewardcd { get { return this._rewardcd ?? 0u; } set { this._rewardcd = new uint?(value); } } [XmlIgnore] [Browsable(false)] public bool rewardcdSpecified { get { return this._rewardcd != null; } set { bool flag = value == (this._rewardcd == null); if (flag) { this._rewardcd = (value ? new uint?(this.rewardcd) : null); } } } [ProtoMember(9, Name = "records", DataFormat = DataFormat.TwosComplement)] public List records { get { return this._records; } } [ProtoMember(10, IsRequired = false, Name = "draw", DataFormat = DataFormat.TwosComplement)] public uint draw { get { return this._draw ?? 0u; } set { this._draw = new uint?(value); } } [XmlIgnore] [Browsable(false)] public bool drawSpecified { get { return this._draw != null; } set { bool flag = value == (this._draw == null); if (flag) { this._draw = (value ? new uint?(this.draw) : null); } } } private ulong? _uid; private uint? _configid; private uint? _lose; private uint? _win; private uint? _point; private uint? _rank; private CustomBattleRoleState? _state; private uint? _rewardcd; private readonly List _records = new List(); private uint? _draw; private IExtension extensionObject; private bool ShouldSerializeuid() { return this.uidSpecified; } private void Resetuid() { this.uidSpecified = false; } private bool ShouldSerializeconfigid() { return this.configidSpecified; } private void Resetconfigid() { this.configidSpecified = false; } private bool ShouldSerializelose() { return this.loseSpecified; } private void Resetlose() { this.loseSpecified = false; } private bool ShouldSerializewin() { return this.winSpecified; } private void Resetwin() { this.winSpecified = false; } private bool ShouldSerializepoint() { return this.pointSpecified; } private void Resetpoint() { this.pointSpecified = false; } private bool ShouldSerializerank() { return this.rankSpecified; } private void Resetrank() { this.rankSpecified = false; } private bool ShouldSerializestate() { return this.stateSpecified; } private void Resetstate() { this.stateSpecified = false; } private bool ShouldSerializerewardcd() { return this.rewardcdSpecified; } private void Resetrewardcd() { this.rewardcdSpecified = false; } private bool ShouldSerializedraw() { return this.drawSpecified; } private void Resetdraw() { this.drawSpecified = false; } IExtension IExtensible.GetExtensionObject(bool createIfMissing) { return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing); } } }