using System; using System.ComponentModel; using System.Xml.Serialization; using ProtoBuf; namespace KKSG { [ProtoContract(Name = "DoEnterSceneArg")] [Serializable] public class DoEnterSceneArg : IExtensible { [ProtoMember(1, IsRequired = false, Name = "sceneid", DataFormat = DataFormat.TwosComplement)] public uint sceneid { get { return this._sceneid ?? 0u; } set { this._sceneid = new uint?(value); } } [XmlIgnore] [Browsable(false)] public bool sceneidSpecified { get { return this._sceneid != null; } set { bool flag = value == (this._sceneid == null); if (flag) { this._sceneid = (value ? new uint?(this.sceneid) : null); } } } private uint? _sceneid; private IExtension extensionObject; private bool ShouldSerializesceneid() { return this.sceneidSpecified; } private void Resetsceneid() { this.sceneidSpecified = false; } IExtension IExtensible.GetExtensionObject(bool createIfMissing) { return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing); } } }