using System; using System.ComponentModel; using System.Xml.Serialization; using ProtoBuf; namespace KKSG { [ProtoContract(Name = "EnterBattleReadySceneArg")] [Serializable] public class EnterBattleReadySceneArg : IExtensible { [ProtoMember(1, IsRequired = false, Name = "param", DataFormat = DataFormat.TwosComplement)] public uint param { get { return this._param ?? 0u; } set { this._param = new uint?(value); } } [XmlIgnore] [Browsable(false)] public bool paramSpecified { get { return this._param != null; } set { bool flag = value == (this._param == null); if (flag) { this._param = (value ? new uint?(this.param) : null); } } } private uint? _param; private IExtension extensionObject; private bool ShouldSerializeparam() { return this.paramSpecified; } private void Resetparam() { this.paramSpecified = false; } IExtension IExtensible.GetExtensionObject(bool createIfMissing) { return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing); } } }