using System; using System.Collections.Generic; using System.ComponentModel; using System.Xml.Serialization; using ProtoBuf; namespace KKSG { [ProtoContract(Name = "GetDailyTaskAskHelpRes")] [Serializable] public class GetDailyTaskAskHelpRes : IExtensible { [ProtoMember(1, IsRequired = false, Name = "result", DataFormat = DataFormat.TwosComplement)] public ErrorCode result { get { return this._result ?? ErrorCode.ERR_SUCCESS; } set { this._result = new ErrorCode?(value); } } [XmlIgnore] [Browsable(false)] public bool resultSpecified { get { return this._result != null; } set { bool flag = value == (this._result == null); if (flag) { this._result = (value ? new ErrorCode?(this.result) : null); } } } [ProtoMember(2, IsRequired = false, Name = "help_num", DataFormat = DataFormat.TwosComplement)] public uint help_num { get { return this._help_num ?? 0u; } set { this._help_num = new uint?(value); } } [XmlIgnore] [Browsable(false)] public bool help_numSpecified { get { return this._help_num != null; } set { bool flag = value == (this._help_num == null); if (flag) { this._help_num = (value ? new uint?(this.help_num) : null); } } } [ProtoMember(3, Name = "askinfos", DataFormat = DataFormat.Default)] public List askinfos { get { return this._askinfos; } } [ProtoMember(4, IsRequired = false, Name = "luck", DataFormat = DataFormat.TwosComplement)] public uint luck { get { return this._luck ?? 0u; } set { this._luck = new uint?(value); } } [XmlIgnore] [Browsable(false)] public bool luckSpecified { get { return this._luck != null; } set { bool flag = value == (this._luck == null); if (flag) { this._luck = (value ? new uint?(this.luck) : null); } } } private ErrorCode? _result; private uint? _help_num; private readonly List _askinfos = new List(); private uint? _luck; private IExtension extensionObject; private bool ShouldSerializeresult() { return this.resultSpecified; } private void Resetresult() { this.resultSpecified = false; } private bool ShouldSerializehelp_num() { return this.help_numSpecified; } private void Resethelp_num() { this.help_numSpecified = false; } private bool ShouldSerializeluck() { return this.luckSpecified; } private void Resetluck() { this.luckSpecified = false; } IExtension IExtensible.GetExtensionObject(bool createIfMissing) { return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing); } } }