using System; using System.Collections.Generic; using System.ComponentModel; using System.Xml.Serialization; using ProtoBuf; namespace KKSG { [ProtoContract(Name = "GetDragonGuildTaskChestRes")] [Serializable] public class GetDragonGuildTaskChestRes : IExtensible { [ProtoMember(1, IsRequired = false, Name = "errorcode", DataFormat = DataFormat.TwosComplement)] public ErrorCode errorcode { get { return this._errorcode ?? ErrorCode.ERR_SUCCESS; } set { this._errorcode = new ErrorCode?(value); } } [XmlIgnore] [Browsable(false)] public bool errorcodeSpecified { get { return this._errorcode != null; } set { bool flag = value == (this._errorcode == null); if (flag) { this._errorcode = (value ? new ErrorCode?(this.errorcode) : null); } } } [ProtoMember(2, Name = "itemid", DataFormat = DataFormat.TwosComplement)] public List itemid { get { return this._itemid; } } [ProtoMember(3, Name = "itemCount", DataFormat = DataFormat.TwosComplement)] public List itemCount { get { return this._itemCount; } } [ProtoMember(4, IsRequired = false, Name = "guildexp", DataFormat = DataFormat.TwosComplement)] public uint guildexp { get { return this._guildexp ?? 0u; } set { this._guildexp = new uint?(value); } } [XmlIgnore] [Browsable(false)] public bool guildexpSpecified { get { return this._guildexp != null; } set { bool flag = value == (this._guildexp == null); if (flag) { this._guildexp = (value ? new uint?(this.guildexp) : null); } } } private ErrorCode? _errorcode; private readonly List _itemid = new List(); private readonly List _itemCount = new List(); private uint? _guildexp; private IExtension extensionObject; private bool ShouldSerializeerrorcode() { return this.errorcodeSpecified; } private void Reseterrorcode() { this.errorcodeSpecified = false; } private bool ShouldSerializeguildexp() { return this.guildexpSpecified; } private void Resetguildexp() { this.guildexpSpecified = false; } IExtension IExtensible.GetExtensionObject(bool createIfMissing) { return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing); } } }