using System; using System.Collections.Generic; using System.ComponentModel; using System.Xml.Serialization; using ProtoBuf; namespace KKSG { [ProtoContract(Name = "GuildBuffSimpleItem")] [Serializable] public class GuildBuffSimpleItem : IExtensible { [ProtoMember(1, IsRequired = false, Name = "guildid", DataFormat = DataFormat.TwosComplement)] public ulong guildid { get { return this._guildid ?? 0UL; } set { this._guildid = new ulong?(value); } } [XmlIgnore] [Browsable(false)] public bool guildidSpecified { get { return this._guildid != null; } set { bool flag = value == (this._guildid == null); if (flag) { this._guildid = (value ? new ulong?(this.guildid) : null); } } } [ProtoMember(2, Name = "item", DataFormat = DataFormat.Default)] public List item { get { return this._item; } } [ProtoMember(3, Name = "chatinfo", DataFormat = DataFormat.Default)] public List chatinfo { get { return this._chatinfo; } } private ulong? _guildid; private readonly List _item = new List(); private readonly List _chatinfo = new List(); private IExtension extensionObject; private bool ShouldSerializeguildid() { return this.guildidSpecified; } private void Resetguildid() { this.guildidSpecified = false; } IExtension IExtensible.GetExtensionObject(bool createIfMissing) { return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing); } } }