using System; using System.Collections.Generic; using System.ComponentModel; using System.Xml.Serialization; using ProtoBuf; namespace KKSG { [ProtoContract(Name = "GuildHallGetBuffList_M2C")] [Serializable] public class GuildHallGetBuffList_M2C : IExtensible { [ProtoMember(1, Name = "bufflist", DataFormat = DataFormat.Default)] public List bufflist { get { return this._bufflist; } } [ProtoMember(2, IsRequired = false, Name = "enableUpdate", DataFormat = DataFormat.Default)] public bool enableUpdate { get { return this._enableUpdate ?? false; } set { this._enableUpdate = new bool?(value); } } [XmlIgnore] [Browsable(false)] public bool enableUpdateSpecified { get { return this._enableUpdate != null; } set { bool flag = value == (this._enableUpdate == null); if (flag) { this._enableUpdate = (value ? new bool?(this.enableUpdate) : null); } } } [ProtoMember(3, IsRequired = false, Name = "ec", DataFormat = DataFormat.TwosComplement)] public ErrorCode ec { get { return this._ec ?? ErrorCode.ERR_SUCCESS; } set { this._ec = new ErrorCode?(value); } } [XmlIgnore] [Browsable(false)] public bool ecSpecified { get { return this._ec != null; } set { bool flag = value == (this._ec == null); if (flag) { this._ec = (value ? new ErrorCode?(this.ec) : null); } } } private readonly List _bufflist = new List(); private bool? _enableUpdate; private ErrorCode? _ec; private IExtension extensionObject; private bool ShouldSerializeenableUpdate() { return this.enableUpdateSpecified; } private void ResetenableUpdate() { this.enableUpdateSpecified = false; } private bool ShouldSerializeec() { return this.ecSpecified; } private void Resetec() { this.ecSpecified = false; } IExtension IExtensible.GetExtensionObject(bool createIfMissing) { return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing); } } }