using System; using ProtoBuf; namespace KKSG { [ProtoContract(Name = "GuildMatchFightState")] public enum GuildMatchFightState { [ProtoEnum(Name = "GUILD_MF_NONE", Value = 1)] GUILD_MF_NONE = 1, [ProtoEnum(Name = "GUILD_MF_WAITING", Value = 2)] GUILD_MF_WAITING, [ProtoEnum(Name = "GUILD_MF_REFUSE", Value = 3)] GUILD_MF_REFUSE, [ProtoEnum(Name = "GUILD_MF_LEAVE", Value = 4)] GUILD_MF_LEAVE, [ProtoEnum(Name = "GUILD_MF_FIGHTING", Value = 5)] GUILD_MF_FIGHTING, [ProtoEnum(Name = "GUILD_MF_FAILED", Value = 6)] GUILD_MF_FAILED, [ProtoEnum(Name = "GUILD_MF_WIN", Value = 7)] GUILD_MF_WIN, [ProtoEnum(Name = "GUILD_MF_ERR", Value = 100)] GUILD_MF_ERR = 100 } }