using System; using System.ComponentModel; using System.Xml.Serialization; using ProtoBuf; namespace KKSG { [ProtoContract(Name = "GuildSkill")] [Serializable] public class GuildSkill : IExtensible { [ProtoMember(1, IsRequired = false, Name = "skillId", DataFormat = DataFormat.TwosComplement)] public uint skillId { get { return this._skillId ?? 0u; } set { this._skillId = new uint?(value); } } [XmlIgnore] [Browsable(false)] public bool skillIdSpecified { get { return this._skillId != null; } set { bool flag = value == (this._skillId == null); if (flag) { this._skillId = (value ? new uint?(this.skillId) : null); } } } [ProtoMember(2, IsRequired = false, Name = "skillLvl", DataFormat = DataFormat.TwosComplement)] public uint skillLvl { get { return this._skillLvl ?? 0u; } set { this._skillLvl = new uint?(value); } } [XmlIgnore] [Browsable(false)] public bool skillLvlSpecified { get { return this._skillLvl != null; } set { bool flag = value == (this._skillLvl == null); if (flag) { this._skillLvl = (value ? new uint?(this.skillLvl) : null); } } } private uint? _skillId; private uint? _skillLvl; private IExtension extensionObject; private bool ShouldSerializeskillId() { return this.skillIdSpecified; } private void ResetskillId() { this.skillIdSpecified = false; } private bool ShouldSerializeskillLvl() { return this.skillLvlSpecified; } private void ResetskillLvl() { this.skillLvlSpecified = false; } IExtension IExtensible.GetExtensionObject(bool createIfMissing) { return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing); } } }