using System; using ProtoBuf; namespace KKSG { [ProtoContract(Name = "HeroKillUnitType")] public enum HeroKillUnitType { [ProtoEnum(Name = "HeroKillUnit_Hero", Value = 1)] HeroKillUnit_Hero = 1, [ProtoEnum(Name = "HeroKillUnit_Enemy", Value = 2)] HeroKillUnit_Enemy } }