using System; using System.ComponentModel; using System.Xml.Serialization; using ProtoBuf; namespace KKSG { [ProtoContract(Name = "LeagueBattleOneRole")] [Serializable] public class LeagueBattleOneRole : IExtensible { [ProtoMember(1, IsRequired = false, Name = "basedata", DataFormat = DataFormat.Default)] [DefaultValue(null)] public LeagueBattleRoleBrief basedata { get { return this._basedata; } set { this._basedata = value; } } [ProtoMember(2, IsRequired = false, Name = "state", DataFormat = DataFormat.TwosComplement)] public LeagueBattleRoleState state { get { return this._state ?? LeagueBattleRoleState.LBRoleState_None; } set { this._state = new LeagueBattleRoleState?(value); } } [XmlIgnore] [Browsable(false)] public bool stateSpecified { get { return this._state != null; } set { bool flag = value == (this._state == null); if (flag) { this._state = (value ? new LeagueBattleRoleState?(this.state) : null); } } } [ProtoMember(3, IsRequired = false, Name = "index", DataFormat = DataFormat.TwosComplement)] public int index { get { return this._index ?? 0; } set { this._index = new int?(value); } } [XmlIgnore] [Browsable(false)] public bool indexSpecified { get { return this._index != null; } set { bool flag = value == (this._index == null); if (flag) { this._index = (value ? new int?(this.index) : null); } } } private LeagueBattleRoleBrief _basedata = null; private LeagueBattleRoleState? _state; private int? _index; private IExtension extensionObject; private bool ShouldSerializestate() { return this.stateSpecified; } private void Resetstate() { this.stateSpecified = false; } private bool ShouldSerializeindex() { return this.indexSpecified; } private void Resetindex() { this.indexSpecified = false; } IExtension IExtensible.GetExtensionObject(bool createIfMissing) { return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing); } } }