using System; using System.ComponentModel; using System.Xml.Serialization; using ProtoBuf; namespace KKSG { [ProtoContract(Name = "LeagueBattleStateNtf")] [Serializable] public class LeagueBattleStateNtf : IExtensible { [ProtoMember(1, IsRequired = false, Name = "lefttime", DataFormat = DataFormat.TwosComplement)] public uint lefttime { get { return this._lefttime ?? 0u; } set { this._lefttime = new uint?(value); } } [XmlIgnore] [Browsable(false)] public bool lefttimeSpecified { get { return this._lefttime != null; } set { bool flag = value == (this._lefttime == null); if (flag) { this._lefttime = (value ? new uint?(this.lefttime) : null); } } } [ProtoMember(2, IsRequired = false, Name = "state", DataFormat = DataFormat.TwosComplement)] public LeagueBattleFightState state { get { return this._state ?? LeagueBattleFightState.LBFight_None; } set { this._state = new LeagueBattleFightState?(value); } } [XmlIgnore] [Browsable(false)] public bool stateSpecified { get { return this._state != null; } set { bool flag = value == (this._state == null); if (flag) { this._state = (value ? new LeagueBattleFightState?(this.state) : null); } } } private uint? _lefttime; private LeagueBattleFightState? _state; private IExtension extensionObject; private bool ShouldSerializelefttime() { return this.lefttimeSpecified; } private void Resetlefttime() { this.lefttimeSpecified = false; } private bool ShouldSerializestate() { return this.stateSpecified; } private void Resetstate() { this.stateSpecified = false; } IExtension IExtensible.GetExtensionObject(bool createIfMissing) { return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing); } } }