using System; using ProtoBuf; namespace KKSG { [ProtoContract(Name = "LevelSealButtonType")] public enum LevelSealButtonType { [ProtoEnum(Name = "BUTTON_STATUS_NONE", Value = 0)] BUTTON_STATUS_NONE, [ProtoEnum(Name = "BUTTON_STATUS_LOCKED", Value = 1)] BUTTON_STATUS_LOCKED, [ProtoEnum(Name = "BUTTON_STATUS_UNLOCKED", Value = 2)] BUTTON_STATUS_UNLOCKED } }