using System; using ProtoBuf; namespace KKSG { [ProtoContract(Name = "LotteryType")] public enum LotteryType { [ProtoEnum(Name = "Sprite_Draw_One", Value = 1)] Sprite_Draw_One = 1, [ProtoEnum(Name = "Sprite_Draw_Ten", Value = 2)] Sprite_Draw_Ten, [ProtoEnum(Name = "Sprite_Draw_One_Free", Value = 3)] Sprite_Draw_One_Free, [ProtoEnum(Name = "Sprite_GoldDraw_One", Value = 4)] Sprite_GoldDraw_One, [ProtoEnum(Name = "Sprite_GoldDraw_Ten", Value = 5)] Sprite_GoldDraw_Ten, [ProtoEnum(Name = "Sprite_GoldDraw_One_Free", Value = 6)] Sprite_GoldDraw_One_Free } }