using System; using System.Collections.Generic; using System.ComponentModel; using System.Xml.Serialization; using ProtoBuf; namespace KKSG { [ProtoContract(Name = "MulActivityRes")] [Serializable] public class MulActivityRes : IExtensible { [ProtoMember(1, Name = "actinfo", DataFormat = DataFormat.Default)] public List actinfo { get { return this._actinfo; } } [ProtoMember(2, IsRequired = false, Name = "myguildlevel", DataFormat = DataFormat.TwosComplement)] public int myguildlevel { get { return this._myguildlevel ?? 0; } set { this._myguildlevel = new int?(value); } } [XmlIgnore] [Browsable(false)] public bool myguildlevelSpecified { get { return this._myguildlevel != null; } set { bool flag = value == (this._myguildlevel == null); if (flag) { this._myguildlevel = (value ? new int?(this.myguildlevel) : null); } } } [ProtoMember(3, IsRequired = false, Name = "errcode", DataFormat = DataFormat.TwosComplement)] public ErrorCode errcode { get { return this._errcode ?? ErrorCode.ERR_SUCCESS; } set { this._errcode = new ErrorCode?(value); } } [XmlIgnore] [Browsable(false)] public bool errcodeSpecified { get { return this._errcode != null; } set { bool flag = value == (this._errcode == null); if (flag) { this._errcode = (value ? new ErrorCode?(this.errcode) : null); } } } private readonly List _actinfo = new List(); private int? _myguildlevel; private ErrorCode? _errcode; private IExtension extensionObject; private bool ShouldSerializemyguildlevel() { return this.myguildlevelSpecified; } private void Resetmyguildlevel() { this.myguildlevelSpecified = false; } private bool ShouldSerializeerrcode() { return this.errcodeSpecified; } private void Reseterrcode() { this.errcodeSpecified = false; } IExtension IExtensible.GetExtensionObject(bool createIfMissing) { return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing); } } }