using System; using System.ComponentModel; using System.Xml.Serialization; using ProtoBuf; namespace KKSG { [ProtoContract(Name = "OutLookOp")] [Serializable] public class OutLookOp : IExtensible { [ProtoMember(1, IsRequired = false, Name = "weapon", DataFormat = DataFormat.TwosComplement)] public OutLookType weapon { get { return this._weapon ?? OutLookType.OutLook_Fashion; } set { this._weapon = new OutLookType?(value); } } [XmlIgnore] [Browsable(false)] public bool weaponSpecified { get { return this._weapon != null; } set { bool flag = value == (this._weapon == null); if (flag) { this._weapon = (value ? new OutLookType?(this.weapon) : null); } } } [ProtoMember(2, IsRequired = false, Name = "clothes", DataFormat = DataFormat.TwosComplement)] public OutLookType clothes { get { return this._clothes ?? OutLookType.OutLook_Fashion; } set { this._clothes = new OutLookType?(value); } } [XmlIgnore] [Browsable(false)] public bool clothesSpecified { get { return this._clothes != null; } set { bool flag = value == (this._clothes == null); if (flag) { this._clothes = (value ? new OutLookType?(this.clothes) : null); } } } private OutLookType? _weapon; private OutLookType? _clothes; private IExtension extensionObject; private bool ShouldSerializeweapon() { return this.weaponSpecified; } private void Resetweapon() { this.weaponSpecified = false; } private bool ShouldSerializeclothes() { return this.clothesSpecified; } private void Resetclothes() { this.clothesSpecified = false; } IExtension IExtensible.GetExtensionObject(bool createIfMissing) { return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing); } } }