using System; using System.ComponentModel; using System.Xml.Serialization; using ProtoBuf; namespace KKSG { [ProtoContract(Name = "PvpNowUnitData")] [Serializable] public class PvpNowUnitData : IExtensible { [ProtoMember(1, IsRequired = false, Name = "roleID", DataFormat = DataFormat.TwosComplement)] public ulong roleID { get { return this._roleID ?? 0UL; } set { this._roleID = new ulong?(value); } } [XmlIgnore] [Browsable(false)] public bool roleIDSpecified { get { return this._roleID != null; } set { bool flag = value == (this._roleID == null); if (flag) { this._roleID = (value ? new ulong?(this.roleID) : null); } } } [ProtoMember(2, IsRequired = false, Name = "roleName", DataFormat = DataFormat.Default)] public string roleName { get { return this._roleName ?? ""; } set { this._roleName = value; } } [XmlIgnore] [Browsable(false)] public bool roleNameSpecified { get { return this._roleName != null; } set { bool flag = value == (this._roleName == null); if (flag) { this._roleName = (value ? this.roleName : null); } } } [ProtoMember(3, IsRequired = false, Name = "roleLevel", DataFormat = DataFormat.TwosComplement)] public uint roleLevel { get { return this._roleLevel ?? 0u; } set { this._roleLevel = new uint?(value); } } [XmlIgnore] [Browsable(false)] public bool roleLevelSpecified { get { return this._roleLevel != null; } set { bool flag = value == (this._roleLevel == null); if (flag) { this._roleLevel = (value ? new uint?(this.roleLevel) : null); } } } [ProtoMember(4, IsRequired = false, Name = "roleProfession", DataFormat = DataFormat.TwosComplement)] public uint roleProfession { get { return this._roleProfession ?? 0u; } set { this._roleProfession = new uint?(value); } } [XmlIgnore] [Browsable(false)] public bool roleProfessionSpecified { get { return this._roleProfession != null; } set { bool flag = value == (this._roleProfession == null); if (flag) { this._roleProfession = (value ? new uint?(this.roleProfession) : null); } } } [ProtoMember(5, IsRequired = false, Name = "killCount", DataFormat = DataFormat.TwosComplement)] public int killCount { get { return this._killCount ?? 0; } set { this._killCount = new int?(value); } } [XmlIgnore] [Browsable(false)] public bool killCountSpecified { get { return this._killCount != null; } set { bool flag = value == (this._killCount == null); if (flag) { this._killCount = (value ? new int?(this.killCount) : null); } } } [ProtoMember(6, IsRequired = false, Name = "dieCount", DataFormat = DataFormat.TwosComplement)] public int dieCount { get { return this._dieCount ?? 0; } set { this._dieCount = new int?(value); } } [XmlIgnore] [Browsable(false)] public bool dieCountSpecified { get { return this._dieCount != null; } set { bool flag = value == (this._dieCount == null); if (flag) { this._dieCount = (value ? new int?(this.dieCount) : null); } } } [ProtoMember(7, IsRequired = false, Name = "groupid", DataFormat = DataFormat.TwosComplement)] public int groupid { get { return this._groupid ?? 0; } set { this._groupid = new int?(value); } } [XmlIgnore] [Browsable(false)] public bool groupidSpecified { get { return this._groupid != null; } set { bool flag = value == (this._groupid == null); if (flag) { this._groupid = (value ? new int?(this.groupid) : null); } } } private ulong? _roleID; private string _roleName; private uint? _roleLevel; private uint? _roleProfession; private int? _killCount; private int? _dieCount; private int? _groupid; private IExtension extensionObject; private bool ShouldSerializeroleID() { return this.roleIDSpecified; } private void ResetroleID() { this.roleIDSpecified = false; } private bool ShouldSerializeroleName() { return this.roleNameSpecified; } private void ResetroleName() { this.roleNameSpecified = false; } private bool ShouldSerializeroleLevel() { return this.roleLevelSpecified; } private void ResetroleLevel() { this.roleLevelSpecified = false; } private bool ShouldSerializeroleProfession() { return this.roleProfessionSpecified; } private void ResetroleProfession() { this.roleProfessionSpecified = false; } private bool ShouldSerializekillCount() { return this.killCountSpecified; } private void ResetkillCount() { this.killCountSpecified = false; } private bool ShouldSerializedieCount() { return this.dieCountSpecified; } private void ResetdieCount() { this.dieCountSpecified = false; } private bool ShouldSerializegroupid() { return this.groupidSpecified; } private void Resetgroupid() { this.groupidSpecified = false; } IExtension IExtensible.GetExtensionObject(bool createIfMissing) { return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing); } } }