using System; using System.Collections.Generic; using System.ComponentModel; using System.Xml.Serialization; using ProtoBuf; namespace KKSG { [ProtoContract(Name = "ReportBadPlayerArg")] [Serializable] public class ReportBadPlayerArg : IExtensible { [ProtoMember(1, IsRequired = false, Name = "roleid", DataFormat = DataFormat.TwosComplement)] public ulong roleid { get { return this._roleid ?? 0UL; } set { this._roleid = new ulong?(value); } } [XmlIgnore] [Browsable(false)] public bool roleidSpecified { get { return this._roleid != null; } set { bool flag = value == (this._roleid == null); if (flag) { this._roleid = (value ? new ulong?(this.roleid) : null); } } } [ProtoMember(2, IsRequired = false, Name = "scenetype", DataFormat = DataFormat.TwosComplement)] public uint scenetype { get { return this._scenetype ?? 0u; } set { this._scenetype = new uint?(value); } } [XmlIgnore] [Browsable(false)] public bool scenetypeSpecified { get { return this._scenetype != null; } set { bool flag = value == (this._scenetype == null); if (flag) { this._scenetype = (value ? new uint?(this.scenetype) : null); } } } [ProtoMember(3, Name = "reason", DataFormat = DataFormat.TwosComplement)] public List reason { get { return this._reason; } } private ulong? _roleid; private uint? _scenetype; private readonly List _reason = new List(); private IExtension extensionObject; private bool ShouldSerializeroleid() { return this.roleidSpecified; } private void Resetroleid() { this.roleidSpecified = false; } private bool ShouldSerializescenetype() { return this.scenetypeSpecified; } private void Resetscenetype() { this.scenetypeSpecified = false; } IExtension IExtensible.GetExtensionObject(bool createIfMissing) { return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing); } } }