using System; using System.Collections.Generic; using System.ComponentModel; using System.Xml.Serialization; using ProtoBuf; namespace KKSG { [ProtoContract(Name = "ResWarFinal")] [Serializable] public class ResWarFinal : IExtensible { [ProtoMember(1, IsRequired = false, Name = "guildname", DataFormat = DataFormat.Default)] public string guildname { get { return this._guildname ?? ""; } set { this._guildname = value; } } [XmlIgnore] [Browsable(false)] public bool guildnameSpecified { get { return this._guildname != null; } set { bool flag = value == (this._guildname == null); if (flag) { this._guildname = (value ? this.guildname : null); } } } [ProtoMember(2, IsRequired = false, Name = "res", DataFormat = DataFormat.TwosComplement)] public uint res { get { return this._res ?? 0u; } set { this._res = new uint?(value); } } [XmlIgnore] [Browsable(false)] public bool resSpecified { get { return this._res != null; } set { bool flag = value == (this._res == null); if (flag) { this._res = (value ? new uint?(this.res) : null); } } } [ProtoMember(3, Name = "brief", DataFormat = DataFormat.Default)] public List brief { get { return this._brief; } } [ProtoMember(4, IsRequired = false, Name = "guildicon", DataFormat = DataFormat.TwosComplement)] public uint guildicon { get { return this._guildicon ?? 0u; } set { this._guildicon = new uint?(value); } } [XmlIgnore] [Browsable(false)] public bool guildiconSpecified { get { return this._guildicon != null; } set { bool flag = value == (this._guildicon == null); if (flag) { this._guildicon = (value ? new uint?(this.guildicon) : null); } } } [ProtoMember(5, IsRequired = false, Name = "guildid", DataFormat = DataFormat.TwosComplement)] public ulong guildid { get { return this._guildid ?? 0UL; } set { this._guildid = new ulong?(value); } } [XmlIgnore] [Browsable(false)] public bool guildidSpecified { get { return this._guildid != null; } set { bool flag = value == (this._guildid == null); if (flag) { this._guildid = (value ? new ulong?(this.guildid) : null); } } } private string _guildname; private uint? _res; private readonly List _brief = new List(); private uint? _guildicon; private ulong? _guildid; private IExtension extensionObject; private bool ShouldSerializeguildname() { return this.guildnameSpecified; } private void Resetguildname() { this.guildnameSpecified = false; } private bool ShouldSerializeres() { return this.resSpecified; } private void Resetres() { this.resSpecified = false; } private bool ShouldSerializeguildicon() { return this.guildiconSpecified; } private void Resetguildicon() { this.guildiconSpecified = false; } private bool ShouldSerializeguildid() { return this.guildidSpecified; } private void Resetguildid() { this.guildidSpecified = false; } IExtension IExtensible.GetExtensionObject(bool createIfMissing) { return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing); } } }